Mar
02
2009

Character Projected in Box

Part of my plan in developing this project further was to see how the character looked when projected on different surfaces. I liked the idea of the character being able to jump around on physical objects. So I came up with the idea of projecting the character into a box and in the box people would be able to place different objects that the character could jump on and interact with.

The great thing about this is that I can use the same code and the same games that I design for the sketchbook version. I set up a box and stuck a smaller box inside so that it would act as a platform and then projected the character into the box.

Once I had projected the character into the box I quickly came across some problems. One was that because the platforms are actual 3d objects they cast shadows. This meant that the character would land on the shadows rather then look as though it is standing on the actual platforms. Another problem was that the character looked flat when projected into the box. The character didn’t sit right in the 3d area of the box.

Written by Jordan in: Final Major Project |

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