Mar
23
2009

Item Collection Game

I’ve been working on trying to come up with some games that can be played using the current engine that I have put together.
While coming up with ideas for the games I have to take into consideration the limited space available on the page of the sketchbook.

I have come up with a simple game concept which can be seen in the video below.  The objective is to collect the item that is placed in a random position on the page. Once you collect the item you get a point and the item then moves to another random location. In order for you to be able to reach the item when it is in a position that is higher than that which the character can jump, the player can draw on the page to create platforms that the character can then jump on to reach the items that are higher up.

Get the Flash Player to see this player.

To give the game an objective and a challenge I will add a timer that will count down from one minute. The challenge is to collect as many of the pips in the minute as possible. Because the items are placed at random positions the game will be different every time, this will hopefully add to the reply-ability of the game. Also once I add a timer people will try to beat their own or other people’s scores making them want to play again.

A lot of games use timer based puzzles and challenges to add reply value to a game. Because the rounds are short people won’t mind having another go.

Written by Jordan in: Final Major Project |

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