Apr
06
2009

Bad Dudes!

The last few days I’ve been working on my game some more.

I want to try out making a variety of different games that can be played on the pages of the sketch book. I currently have one simple game functioning where the player has to simply collect an object that is projected on the page. The challenge is to see how many items the player can collect in a set period of time. So they are battling against the clock.

I decided that I would also like to have a game that included enemies that would chase the player while they move around the platforms. So I have been working on building some enemy types. I looked back at Mario and some of the other early platform games and took a look at the enemy types. Many of the enemies are mindless and just move around the levels without taking notice of the player, they are just there as a moving obstacle that the player must avoid.
goombathumbnail
They also have the types that will chase after the player. They lack certain abilities however, such as being able to jump. This gives the player an advantage over the enemy but the player is required to think through their actions a bit more as the enemy will chase them while they are within reach.

I have currently made two enemy types for my game. One will chase the character around on the floor, moving left and right after the player, the other will constantly jump making it harder for the player to avoid them.

I haven’t designed the look of them properly yet, nor is there a consequence if the player comes into contact with them. At the moment they just have a place holder graphic. But you can see how they will act when in the game.

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Written by Jordan in: Final Major Project, Research |

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