I’ve recently been looking back at some more of the early platform games like Mario and sonic. At the end of many of the levels there is a boss encounter. These are events in a game where you fight an enemy that is stronger and has different abilities to many of the enemies you would have come across up to this point.
Below is a boss fight from the Megadrive version of Sonic
The objective is to hit the boss while avoiding it’s attacks until it is eventually defeated. The set up is simple but it makes for a fun challenge and mixes up the gameplay. I decided that I would try and create a similar type of battle as one of the levels for my game.
The challenge in my game is to defeat the cloud man by jumping on him until he eventually is defeated. He will move backwards and forwards continuously throwing bombs which slowly create a fire. If the fire touches the player they will take damage, if they are damaged to much the game will be over.
I liked the idea of the fire because when it is projected on to the page it looks like it is your own level that is being destroyed. In the video below you can see the level I made from a previous post as it slowly catches a light.
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