Apr
27
2009

Sound

An important part of any game is sound. It helps to make it clear when the player performs certain actions and can set the tone and atmosphere for a game. It is also useful tool in communicating with the player.

Because my game is to be played on the pages of a sketchbook I was struggling to decide whether I should include sound or not. My concern was that if I use music or sound effects it might shatter the illusion for the player. However I understand how much of an important role sound has in a game and felt that I should at least try some sounds.

I felt that adding music would be a step to far but thought sound effects could add something to the final piece. I came up with the idea of recording myself scribbling on and flicking through pages of my sketchbook. I then took the audio that I recorded and tried to match it up to the different character animations that I have created. I choose to use these sounds in an attempt to keep everything consistent. I hoped that by recording sounds from the sketchbook it wouldn’t shatter the illusion that it was all happening on the page.

I tried to keep the sounds quite subtle and kept the volume of them low so as not to draw attention to them. I’m not totally convinced that the sounds I have chosen to use are right at the moment, but I do think that the game works better with them then without. I shall continue to experiment with some other sounds to see if I can find some that work better.

Below are just some of the sounds I tried

Jump sound

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Step

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Long Movements

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Walking

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Written by Jordan in: Final Major Project |

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