An important part of any game is sound. It helps to make it clear when the player performs certain actions and can set the tone and atmosphere for a game. It is also useful tool in communicating with the player.
Because my game is to be played on the pages of a sketchbook I was struggling to decide whether I should include sound or not. My concern was that if I use music or sound effects it might shatter the illusion for the player. However I understand how much of an important role sound has in a game and felt that I should at least try some sounds.
I felt that adding music would be a step to far but thought sound effects could add something to the final piece. I came up with the idea of recording myself scribbling on and flicking through pages of my sketchbook. I then took the audio that I recorded and tried to match it up to the different character animations that I have created. I choose to use these sounds in an attempt to keep everything consistent. I hoped that by recording sounds from the sketchbook it wouldn’t shatter the illusion that it was all happening on the page.
I tried to keep the sounds quite subtle and kept the volume of them low so as not to draw attention to them. I’m not totally convinced that the sounds I have chosen to use are right at the moment, but I do think that the game works better with them then without. I shall continue to experiment with some other sounds to see if I can find some that work better.
Below are just some of the sounds I tried
Jump sound
Step
Long Movements
Walking